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Nov 10

Admissible Velocity Propagation : Beyond Quasi-Static Path Planning for High-Dimensional Robots

Path-velocity decomposition is an intuitive yet powerful approach to address the complexity of kinodynamic motion planning. The difficult trajectory planning problem is solved in two separate, simpler, steps: first, find a path in the configuration space that satisfies the geometric constraints (path planning), and second, find a time-parameterization of that path satisfying the kinodynamic constraints. A fundamental requirement is that the path found in the first step should be time-parameterizable. Most existing works fulfill this requirement by enforcing quasi-static constraints in the path planning step, resulting in an important loss in completeness. We propose a method that enables path-velocity decomposition to discover truly dynamic motions, i.e. motions that are not quasi-statically executable. At the heart of the proposed method is a new algorithm -- Admissible Velocity Propagation -- which, given a path and an interval of reachable velocities at the beginning of that path, computes exactly and efficiently the interval of all the velocities the system can reach after traversing the path while respecting the system kinodynamic constraints. Combining this algorithm with usual sampling-based planners then gives rise to a family of new trajectory planners that can appropriately handle kinodynamic constraints while retaining the advantages associated with path-velocity decomposition. We demonstrate the efficiency of the proposed method on some difficult kinodynamic planning problems, where, in particular, quasi-static methods are guaranteed to fail.

  • 4 authors
·
Sep 29, 2016

Reachability Is Not Realization: Tracing the Sources of LLM Benchmark Gains

Benchmark gains are often treated as evidence of greater LLM capability. Yet the same gain can reflect different changes in model behavior. A model may reach new answers, or produce answers that were already within reach. Aggregate scores do not distinguish these changes question by question. We establish a question-level audit under fixed budgets, temperatures, and answer formats. A question is realized when the default deployment procedure produces the correct answer. A question is reachable when a specified probe finds that answer within a fixed budget. We first test whether inference-time layer routing can expand reachability. Under a matched budget, random routes match or exceed structured search in all 43 model and task settings. Answer-blind procedures retain almost none of this gain, which instead requires access to the correct answer. We then ask why reachable answers sometimes fail to appear. Across six cases spanning 0.5B to 31B, silencing one identified MLP block repairs 68 to 92 percent of a predefined failure set. We next test whether training closes the gap by expanding reachability. In five of six matched evaluations, deployed performance rises while the reachable ceiling remains flat or falls. For DAPO, the deployed score rises by 14.7 points while the reachable ceiling falls by 13.3 points. Across the settings we audit, realization and reachability therefore do not always change together. Claims of capability expansion should report both realized performance and reachability under matched evaluation conditions. Code is available at https://github.com/LiZaiyuan0619/reachability-not-realization

  • 7 authors
·
Aug 3

Case Studies for Computing Density of Reachable States for Safe Autonomous Motion Planning

Density of the reachable states can help understand the risk of safety-critical systems, especially in situations when worst-case reachability is too conservative. Recent work provides a data-driven approach to compute the density distribution of autonomous systems' forward reachable states online. In this paper, we study the use of such approach in combination with model predictive control for verifiable safe path planning under uncertainties. We first use the learned density distribution to compute the risk of collision online. If such risk exceeds the acceptable threshold, our method will plan for a new path around the previous trajectory, with the risk of collision below the threshold. Our method is well-suited to handle systems with uncertainties and complicated dynamics as our data-driven approach does not need an analytical form of the systems' dynamics and can estimate forward state density with an arbitrary initial distribution of uncertainties. We design two challenging scenarios (autonomous driving and hovercraft control) for safe motion planning in environments with obstacles under system uncertainties. We first show that our density estimation approach can reach a similar accuracy as the Monte-Carlo-based method while using only 0.01X training samples. By leveraging the estimated risk, our algorithm achieves the highest success rate in goal reaching when enforcing the safety rate above 0.99.

  • 4 authors
·
Sep 16, 2022

Predictive but Not Plannable: RC-aux for Latent World Models

A latent world model may achieve accurate short-horizon prediction while still inducing a latent space that is poorly aligned with planning. A key issue is spatiotemporal mismatch: these models are often trained with local predictive supervision, but deployed for long-horizon goal-directed search in latent spaces where Euclidean distance may not reflect what is reachable within a finite action budget. We present the Reachability-Correction auxiliary objective (RC-aux), a lightweight correction for this mismatch in reconstruction-free latent world models. RC-aux keeps the world-model backbone unchanged and adds planning-aligned supervision along two axes. Along the time axis, multi-horizon open-loop prediction trains the model beyond one-step consistency. Along the space axis, budget-conditioned reachability supervision, together with temporal hard negatives, encourages the latent space to distinguish states that are eventually reachable from those reachable within the current planning horizon. At test time, the learned reachability signal can also be used by a reachability-aware planner to favor trajectories that are both goal-directed and attainable under the available budget. We instantiate RC-aux on LeWorldModel and evaluate it under both continuation-training and matched-from-scratch settings. Across goal-conditioned pixel-control tasks and a LIBERO-Goal extension, RC-aux improves LeWM-style planning with modest additional cost. These results suggest that planning with latent world models depends not only on predictive accuracy, but also on whether the learned representation encodes the temporal and geometric structure required by downstream search. The code is available at https://github.com/Guang000/RC-aux.

  • 5 authors
·
May 7

Reachability-Informed Reinforcement Learning for Multi-Impulse Interplanetary Transfers

Reinforcement learning offers the prospect of a reusable sequential decision-making mechanism for spacecraft trajectory design, motivating policy interfaces that connect learned decisions to the underlying maneuver geometry. This paper develops Reachability Analysis-Informed Reinforcement Learning (RARL) for deterministic multi-impulse interplanetary transfers, placing intermediate waypoint selection at the center of the learned decision process. Local first-order reachability maps bounded velocity perturbations into an ellipsoidal set of next-node positions, within which the policy selects its waypoint. Lambert reconstruction then determines the corresponding maneuver to reach this selected waypoint along a dynamically consistent ballistic arc, coupling learned transfer-geometry selection with classical astrodynamics. A terminal two-impulse reconstruction completes the rendezvous, supported by a linear maneuver-demand assessment used for reward shaping. Numerical studies characterize this interface on a two-body Earth-Mars benchmark. Across three independent training runs, RARL achieves a mean maneuver cost of 10.23 km/s, 1.72% above a validated local sequential convex programming reference. Training over dispersed initial states extends policy reuse across a departure family with fixed target state and transfer duration. Each of the three independently trained multi-state policies completes all 10,000 held-out Monte Carlo departures without impulse-cap violations, compared with a mean feasibility rate of 6.49% for single-state policies. This broader sampled feasibility is accompanied by a 0.61% increase in mean nominal maneuver cost, without further training across departures. These results demonstrate that a reachability-informed decision interface supports benchmark-quality trajectory construction and policy reuse across dispersed departure conditions.

  • 3 authors
·
Sep 30

TempoVLA: Learning Speed-Controllable Vision-Language-Action Policies

Robot manipulation alternates between low-risk transit phases that call for fast execution and high-risk contact stages that demand slow, precise motion. Yet existing Vision-Language-Action models (VLAs) only inherit a single fixed speed from training demonstrations. Prior efforts to accelerate VLAs through model compression, KV-cache reuse, or reinforcement learning only shift the policy from one fixed speed to another, and leave deceleration almost unexplored. We observe that the magnitude of each predicted action already governs how fast the robot moves, opening a direct route to controllable execution speed. We turn this observation into TempoVLA, a single VLA whose execution speed is controlled by an explicit condition. TempoVLA combines two coupled components. (1) A data-side Variable-Speed Trajectory Augmentation (VSTA) that re-times demonstration to any target speed by merging or splitting actions while preserving its motion semantics. (2) A model-side conditioning mechanism that feeds the speed to the policy. Statistics show that VSTA reaches the requested speed with negligible motion error. Experiments in simulation and on real-world tasks demonstrate that TempoVLA achieves flexible speed control in both directions, while VSTA additionally boosts the default 1times performance via better data utilization. Furthermore, by cooperating with a large multimodal model, TempoVLA realizes dynamic speed control, accelerating through low-risk phases and decelerating for high-risk ones.

  • 7 authors
·
Jun 3

PhysVLM: Enabling Visual Language Models to Understand Robotic Physical Reachability

Understanding the environment and a robot's physical reachability is crucial for task execution. While state-of-the-art vision-language models (VLMs) excel in environmental perception, they often generate inaccurate or impractical responses in embodied visual reasoning tasks due to a lack of understanding of robotic physical reachability. To address this issue, we propose a unified representation of physical reachability across diverse robots, i.e., Space-Physical Reachability Map (S-P Map), and PhysVLM, a vision-language model that integrates this reachability information into visual reasoning. Specifically, the S-P Map abstracts a robot's physical reachability into a generalized spatial representation, independent of specific robot configurations, allowing the model to focus on reachability features rather than robot-specific parameters. Subsequently, PhysVLM extends traditional VLM architectures by incorporating an additional feature encoder to process the S-P Map, enabling the model to reason about physical reachability without compromising its general vision-language capabilities. To train and evaluate PhysVLM, we constructed a large-scale multi-robot dataset, Phys100K, and a challenging benchmark, EQA-phys, which includes tasks for six different robots in both simulated and real-world environments. Experimental results demonstrate that PhysVLM outperforms existing models, achieving a 14\% improvement over GPT-4o on EQA-phys and surpassing advanced embodied VLMs such as RoboMamba and SpatialVLM on the RoboVQA-val and OpenEQA benchmarks. Additionally, the S-P Map shows strong compatibility with various VLMs, and its integration into GPT-4o-mini yields a 7.1\% performance improvement.

  • 7 authors
·
Mar 11, 2025

AttenA+: Rectifying Action Inequality in Robotic Foundation Models

Existing robotic foundation models, while powerful, are predicated on an implicit assumption of temporal homogeneity: treating all actions as equally informative during optimization. This "flat" training paradigm, inherited from language modeling, remains indifferent to the underlying physical hierarchy of manipulation. In reality, robot trajectories are fundamentally heterogeneous, where low-velocity segments often dictate task success through precision-demanding interactions, while high-velocity motions serve as error-tolerant transitions. Such a misalignment between uniform loss weighting and physical criticality fundamentally limits the performance of current Vision-Language-Action (VLA) models and World-Action Models (WAM) in complex, long-horizon tasks. To rectify this, we introduce AttenA+, an architecture-agnostic framework that prioritizes kinematically critical segments via velocity-driven action attention. By reweighting the training objective based on the inverse velocity field, AttenA+ naturally aligns the model's learning capacity with the physical demands of manipulation. As a plug-and-play enhancement, AttenA+ can be integrated into existing backbones without structural modifications or additional parameters. Extensive experiments demonstrate that AttenA+ significantly elevates the ceilings of current state-of-the-art models. Specifically, it improves OpenVLA-OFT to 98.6% (+1.5%) on the Libero benchmark and pushes FastWAM to 92.4% (+0.6%) on RoboTwin 2.0. Real-world validation on a Franka manipulator further showcases its robustness and cross-task generalization. Our work suggests that mining the intrinsic structural priors of action sequences offers a highly efficient, physics-aware complement to standard scaling laws, paving a new path for general-purpose robotic control.

  • 10 authors
·
May 12

TravKAN: Fast and Interpretable Nonlinear Traversability Analysis with Kolmogorov-Arnold Networks

Traversability analysis is a fundamental capability for autonomous mobile robots operating in unstructured environments. While modern machine learning approaches such as deep neural networks and gradient-boosted trees achieve strong predictive performance, they lack interpretability and provide limited insight into the underlying terrain-robot interaction dynamics. In this paper, we propose TravKAN, a Kolmogorov-Arnold Network-based framework for fast, scalable, and interpretable traversability estimation. TravKAN represents multivariate decision functions through compositions of learnable univariate functions, enabling compact architectures and symbolic extraction of analytic expressions after training. In addition, we introduce a novel set of handcrafted features derived from the reflectivity channel of LiDAR sensors. To the best of our knowledge, reflectivity has not been systematically exploited for handcrafted traversability descriptors, despite its potential to capture material and surface properties complementary to geometric cues. We evaluate TravKAN on public, real-world urban and off-road datasets and compare it against strong baselines. TravKAN achieves strong performance across all metrics, outperforming conventional deep models and approaching the performance of XGBoost. TravKAN-Lite, i.e., TravKAN's symbolic representation, reveals meaningful nonlinear feature interactions and provides a compact, deployment-friendly, and fast analytic model. Ablation studies further show the robustness of our method to architectural variations and quantify the contribution of the proposed reflectivity-based features. These properties make TravKAN attractive for robotic systems requiring transparency, real-time computational efficiency, and interpretability in safety-critical decision-making.

  • 4 authors
·
Aug 2

Reachable Set Estimation for Neural Network Control Systems: A Simulation-Guided Approach

The vulnerability of artificial intelligence (AI) and machine learning (ML) against adversarial disturbances and attacks significantly restricts their applicability in safety-critical systems including cyber-physical systems (CPS) equipped with neural network components at various stages of sensing and control. This paper addresses the reachable set estimation and safety verification problems for dynamical systems embedded with neural network components serving as feedback controllers. The closed-loop system can be abstracted in the form of a continuous-time sampled-data system under the control of a neural network controller. First, a novel reachable set computation method in adaptation to simulations generated out of neural networks is developed. The reachability analysis of a class of feedforward neural networks called multilayer perceptrons (MLP) with general activation functions is performed in the framework of interval arithmetic. Then, in combination with reachability methods developed for various dynamical system classes modeled by ordinary differential equations, a recursive algorithm is developed for over-approximating the reachable set of the closed-loop system. The safety verification for neural network control systems can be performed by examining the emptiness of the intersection between the over-approximation of reachable sets and unsafe sets. The effectiveness of the proposed approach has been validated with evaluations on a robotic arm model and an adaptive cruise control system.

  • 4 authors
·
Apr 25, 2020

Follow-Your-Click: Open-domain Regional Image Animation via Short Prompts

Despite recent advances in image-to-video generation, better controllability and local animation are less explored. Most existing image-to-video methods are not locally aware and tend to move the entire scene. However, human artists may need to control the movement of different objects or regions. Additionally, current I2V methods require users not only to describe the target motion but also to provide redundant detailed descriptions of frame contents. These two issues hinder the practical utilization of current I2V tools. In this paper, we propose a practical framework, named Follow-Your-Click, to achieve image animation with a simple user click (for specifying what to move) and a short motion prompt (for specifying how to move). Technically, we propose the first-frame masking strategy, which significantly improves the video generation quality, and a motion-augmented module equipped with a short motion prompt dataset to improve the short prompt following abilities of our model. To further control the motion speed, we propose flow-based motion magnitude control to control the speed of target movement more precisely. Our framework has simpler yet precise user control and better generation performance than previous methods. Extensive experiments compared with 7 baselines, including both commercial tools and research methods on 8 metrics, suggest the superiority of our approach. Project Page: https://follow-your-click.github.io/

  • 11 authors
·
Mar 13, 2024 5

Diffusion limits of cyclic finite-velocity random motions along vector fields

We investigate diffusion approximations for a class of multivariate inhomogeneous finite-velocity random motions motivated by models of active particles. A particle alternates cyclically among prescribed velocity fields V_1,dots,V_p with random run times and evolves according to either a flight dynamics, consisting of piecewise-linear motion, or a gliding dynamics, in which the particle follows the corresponding velocity flow. Under a Kac-type scaling that couples vanishing run times with diverging particle speed, we prove weak convergence of both processes to multidimensional diffusions. It turns out that the order of successive cyclic motions affects the diffusion limit. In addition to the second-order term generated by fluctuations of the random run times, the limiting drift contains directional derivatives DV_i[V_j] of the underlying vector fields. In Stratonovich form, part of this drift is expressed through their Lie brackets [V_i,V_j]. Thus, the generic non-commutativity of the microscopic motions survives the diffusive scaling and generates a macroscopic drift which depends on the cyclic order. The limiting drift also distinguishes the flight and gliding dynamics, despite their being driven by the same vector fields and run times. Several examples, including run-and-reverse motion and cyclic dynamics generated by multiple vector fields, illustrate how the cyclic switching protocol and the geometry of the underlying velocity fields shape the limiting diffusions.

  • 3 authors
·
Aug 30 1

First observation of the Josephson-Anderson relation in experiments on hydrodynamic drag

We verify a recent prediction (Eq. 3.50 in G. L. Eyink, Phys. Rev. X 11, 031054 (2021)) for the drag on an object moving through a fluid. In this prediction the velocity field is decomposed into a nonvortical (potential) and vortical contribution, and so is the associated drag force. In the Josephson-Anderson relation the vortical contribution of the drag force follows from the flux of vorticity traversing the streamlines of the corresponding potential flow. The potential component is directly determined by the plate acceleration and its added mass. The Josephson-Anderson relation is derived from the quantum description of superfluids, but remarkably applies to the classical fluid in our experiment. In our experiment a flat plate is accelerated through water using a robotic arm. This geometry is simple enough to allow analytic potential flow streamlines. The monitored plate position shows an oscillatory component of the acceleration, which adds an additional test of the Josephson-Anderson relation. The instantaneous velocity field is measured using particle image velocimetry. It enables us to evaluate Eq. 3.50 from [1] and compare its prediction to the measured drag force. We find excellent agreement, and, most remarkably find that the added mass contribution to the drag force still stands out after the flow has turned vortical. We finally comment on the requirements on the experimental techniques for evaluating the Josephson-Anderson relation.

  • 5 authors
·
Aug 27, 2025

MeanFlowNFT: Bringing Forward-Process RL to Average-Velocity Generators

MeanFlow generators achieve fast few-step sampling by predicting average velocities over time intervals, making them attractive for efficient generation. Reinforcement learning (RL) has become a powerful way to align diffusion and flow models with human preferences and task-specific objectives. In particular, DiffusionNFT offers an efficient forward-process RL framework that does not require reverse-process trajectories or likelihood estimation. However, applying such RL methods to MeanFlow remains underexplored. DiffusionNFT optimizes instantaneous velocities, whereas MeanFlow samples with average velocities. To bridge this gap, we introduce MeanFlowNFT. Inspired by the MeanFlow identity, which bridges average and instantaneous velocities, we construct an induced instantaneous-velocity predictor. We apply the DiffusionNFT objective to this predictor, making reward optimization well-defined for MeanFlow. Sampling remains based on the average velocity, preserving MeanFlow's fast few-step generation. We further prove that MeanFlowNFT inherits DiffusionNFT's strict policy-improvement guarantee. Experiments on image and video generation show that MeanFlowNFT consistently improves baselines. Moreover, it outperforms prior state-of-the-art RL-tuned few-step generators on most metrics (6 of 8 on SD3.5-M), and can even surpass multi-step RL-tuned diffusion while using only a few sampling steps. For instance, on Wan 2.1, 4-step MeanFlowNFT reaches a VBench score of 84.33, surpassing 50-step LongCat-Video RL (82.57).

ALPINE: Unveiling the Planning Capability of Autoregressive Learning in Language Models

In this paper, we present the findings of our Project ALPINE which stands for ``Autoregressive Learning for Planning In NEtworks." Project ALPINE initiates a theoretical investigation into the development of planning capabilities in Transformer-based language models through their autoregressive learning mechanisms, aiming to identify any potential limitations in their planning abilities. We abstract planning as a network path-finding task where the objective is to generate a valid path from a specified source node to a designated target node. In terms of expressiveness, we show that the Transformer is capable of executing path-finding by embedding the adjacency and reachability matrices within its weights. Our theoretical analysis of the gradient-based learning dynamic of the Transformer reveals that the Transformer is capable of learning both the adjacency matrix and a limited form of the reachability matrix. These theoretical insights are then validated through experiments, which demonstrate that the Transformer indeed learns the adjacency matrix and an incomplete reachability matrix, which aligns with the predictions made in our theoretical analysis. Additionally, when applying our methodology to a real-world planning benchmark, called Blocksworld, our observations remain consistent. Our theoretical and empirical analyses further unveil a potential limitation of Transformer in path-finding: it cannot identify reachability relationships through transitivity, and thus would fail when path concatenation is needed to generate a path. In summary, our findings shed new light on how the internal mechanisms of autoregressive learning enable planning in networks. This study may contribute to our understanding of the general planning capabilities in other related domains.

  • 6 authors
·
May 15, 2024 1

Beyond dust in local cosmography: covariant kinetic theory

Modelling cold dark matter as dust makes the matter congruence geodesic and therefore removes any intrinsic dipole from the local Hubble flow. The dust model breaks down as stream crossing develops, whereas a collisionless gas accommodates stream crossing via velocity dispersion in phase space. We develop a covariant kinetic framework for this regime without assuming a background spacetime or any geometrical symmetry. Starting from the exact massive Vlasov hierarchy, we construct its energy-integrated moments and organise these by velocity weight. A self-consistent truncation at the quadrupole closes the dynamics on the matter energy density, isotropic pressure and anisotropic pressure. Their gradients generate a matter-frame 4-acceleration, for which we find an exact nonlinear solution of the momentum constraint, valid in the general case without truncation. This goes beyond previous work in which an arbitrary 4-acceleration is introduced. Velocity dispersion also sources vorticity through the curl of 4-acceleration, and we derive the nonlinear expression for vorticity evolution. We then propagate the non-geodesic matter flow into covariant local cosmography, where the 4-acceleration is the intrinsic Hubble dipole and also enters the deceleration multipoles. Our construction provides a covariant kinetic completion of dust cosmography and identifies the quantities required to test collisionless matter directly with local distance--redshift data. A companion paper specialises the hierarchy to perturbed FLRW spacetime and predicts the size of the resulting cosmographic signals.

  • 2 authors
·
Oct 2

Energy-Constrained Navigation for Planetary Rovers under Hybrid RTG-Solar Power

Future planetary exploration rovers must operate for extended durations on hybrid power inputs that combine steady radioisotope thermoelectric generator (RTG) output with variable solar photovoltaic (PV) availability. While energy-aware planning has been studied for aerial and underwater robots under battery limits, few works for ground rovers explicitly model power flow or enforce instantaneous power constraints. Classical terrain-aware planners emphasize slope or traversability, and trajectory optimization methods typically focus on geometric smoothness and dynamic feasibility, neglecting energy feasibility. We present an energy-constrained trajectory planning framework that explicitly integrates physics-based models of translational, rotational, and resistive power with baseline subsystem loads, under hybrid RTG-solar input. By incorporating both cumulative energy budgets and instantaneous power constraints into SE(2)-based polynomial trajectory optimization, the method ensures trajectories that are simultaneously smooth, dynamically feasible, and power-compliant. Simulation results on lunar-like terrain show that our planner generates trajectories with peak power within 0.55 percent of the prescribed limit, while existing methods exceed limits by over 17 percent. This demonstrates a principled and practical approach to energy-aware autonomy for long-duration planetary missions.

  • 8 authors
·
Sep 18, 2025

Grounding Generative Policies in Physics: Optimization-Guided Diffusion for Robot Control

Diffusion models sample effectively from high-dimensional, multimodal distributions, but their outputs may violate deployment constraints. For task-space robot policies, generated grasps, waypoints, or trajectories can be distributionally valid yet infeasible, violating reachability, collision-avoidance, or closed-loop executability requirements. This embodiment gap limits zero-shot deployment across robots, even when the task-space behavior itself is transferable. We propose an inference-time optimization framework that couples the behavior generation to physical feasibility by formulating diffusion guidance as a constrained optimization problem. Our key insight is to replace the sampling perturbation in the backward process with an optimized correction, allowing hard constraints or soft penalties to be imposed during sampling without the need to retrain the diffusion model, while keeping samples close to the learned prior. We evaluate the method on dexterous grasp synthesis with reachability and collision-avoidance constraints, and dynamic manipulation with controller-level trackability constraints. Across settings and robot embodiments, optimization-guided denoising matches the feasibility of projection- and gradient-guidance baselines while better preserving grasp quality, and improving controller-level executability and task success, with task success improving by up to 20pp. on dexterous grasping and 23pp. on visuomotor manipulation over the best baseline.

  • 8 authors
·
Jun 22

Conditional Normalizing Flow for Gas-Surface Scattering from Thermal to Hypersonic Velocities

Accurate aerodynamic modeling of satellites in very low Earth orbit (VLEO) requires gas-surface interaction (GSI) models that capture the full velocity spectrum from thermal to orbital speeds. Atmospheric particles initially strike spacecraft surfaces at hypersonic velocities of 6 000 - 10 000 m/s. Due to surface roughness and complex geometries, especially within air-breathing electric propulsion (ABEP) intake systems, multiple collisions occur, progressively reducing the particle velocities. A recent machine learning framework for deriving scattering kernels from molecular dynamics (MD) simulations has shown promise, but remains limited to high-velocity single impacts and possibly violates fundamental equilibrium principles such as detailed balance. This work extends this machine learning based scattering kernel to cover the complete velocity range using conditional normalizing flows trained with physics-informed constraints, enabling accurate modeling of multi-bounce scenarios in realistic VLEO applications. We train a conditional Real-valued Non-Volume Preserving (cRealNVP) model on expanded molecular dynamics simulations covering velocities from thermal to hypersonic speeds, incorporating a detailed balance loss term. The resulting model demonstrates improved accuracy compared to previous approaches even in the original high-velocity regime, while successfully capturing thermal-velocity scattering. Quantitative assessment shows that thermalization is approximated within acceptable tolerances. This framework provides essential capabilities for accurate ABEP intake optimization and VLEO mission planning while offering a general methodology applicable to broader rarefied gas dynamics problems requiring thermodynamic consistency.

  • 6 authors
·
Jul 2

Deep Stochastic Kinematic Models for Probabilistic Motion Forecasting in Traffic

In trajectory forecasting tasks for traffic, future output trajectories can be computed by advancing the ego vehicle's state with predicted actions according to a kinematics model. By unrolling predicted trajectories via time integration and models of kinematic dynamics, predicted trajectories should not only be kinematically feasible but also relate uncertainty from one timestep to the next. While current works in probabilistic prediction do incorporate kinematic priors for mean trajectory prediction, variance is often left as a learnable parameter, despite uncertainty in one time step being inextricably tied to uncertainty in the previous time step. In this paper, we show simple and differentiable analytical approximations describing the relationship between variance at one timestep and that at the next with the kinematic bicycle model. These approximations can be easily incorporated with negligible additional overhead into any existing trajectory forecasting framework utilizing probabilistic predictions, whether it is autoregressive or one-shot prediction. In our results, we find that encoding the relationship between variance across timesteps works especially well in unoptimal settings, such as with small or noisy datasets. We observe up to a 50% performance boost in partial dataset settings and up to an 8% performance boost in large-scale learning compared to previous kinematic prediction methods on SOTA trajectory forecasting architectures out-of-the-box, with no fine-tuning. In this paper, we show four analytical formulations of probabilistic kinematic priors which can be used for any Gaussian Mixture Model (GMM)-based deep learning models, quantify the error bound on linear approximations applied during trajectory unrolling, and show results to evaluate each formulation in trajectory forecasting.

  • 6 authors
·
Jun 3, 2024

BioMoDiffuse: Physics-Guided Biomechanical Diffusion for Controllable and Authentic Human Motion Synthesis

Human motion generation holds significant promise in fields such as animation, film production, and robotics. However, existing methods often fail to produce physically plausible movements that adhere to biomechanical principles. While recent autoregressive and diffusion models have improved visual quality, they frequently overlook essential biodynamic features, such as muscle activation patterns and joint coordination, leading to motions that either violate physical laws or lack controllability. This paper introduces BioMoDiffuse, a novel biomechanics-aware diffusion framework that addresses these limitations. It features three key innovations: (1) A lightweight biodynamic network that integrates muscle electromyography (EMG) signals and kinematic features with acceleration constraints, (2) A physics-guided diffusion process that incorporates real-time biomechanical verification via modified Euler-Lagrange equations, and (3) A decoupled control mechanism that allows independent regulation of motion speed and semantic context. We also propose a set of comprehensive evaluation protocols that combines traditional metrics (FID, R-precision, etc.) with new biomechanical criteria (smoothness, foot sliding, floating, etc.). Our approach bridges the gap between data-driven motion synthesis and biomechanical authenticity, establishing new benchmarks for physically accurate motion generation.

  • 3 authors
·
Mar 8, 2025

Kinodynamic RRT*: Optimal Motion Planning for Systems with Linear Differential Constraints

We present Kinodynamic RRT*, an incremental sampling-based approach for asymptotically optimal motion planning for robots with linear differential constraints. Our approach extends RRT*, which was introduced for holonomic robots (Karaman et al. 2011), by using a fixed-final-state-free-final-time controller that exactly and optimally connects any pair of states, where the cost function is expressed as a trade-off between the duration of a trajectory and the expended control effort. Our approach generalizes earlier work on extending RRT* to kinodynamic systems, as it guarantees asymptotic optimality for any system with controllable linear dynamics, in state spaces of any dimension. Our approach can be applied to non-linear dynamics as well by using their first-order Taylor approximations. In addition, we show that for the rich subclass of systems with a nilpotent dynamics matrix, closed-form solutions for optimal trajectories can be derived, which keeps the computational overhead of our algorithm compared to traditional RRT* at a minimum. We demonstrate the potential of our approach by computing asymptotically optimal trajectories in three challenging motion planning scenarios: (i) a planar robot with a 4-D state space and double integrator dynamics, (ii) an aerial vehicle with a 10-D state space and linearized quadrotor dynamics, and (iii) a car-like robot with a 5-D state space and non-linear dynamics.

  • 2 authors
·
May 22, 2012

Neural Voxel Dynamics: Learning Implicit 3D Physics via Volumetric Feature Advection

We present a self-supervised framework for learning implicit 3D physical dynamics directly from video-derived supervisory signals. While current generative video models achieve high visual fidelity, they lack a 3D geometric foundation, often resulting in physical inconsistencies and a failure to maintain object permanence. We address this by shifting the predictive bottleneck from 2D image space to a `lifted' 3D Volumetric Latent Space. Our method unprojects semantic features from a Video Joint-Embedding Predictive Architecture (V-JEPA) into a voxelized grid, grounded by monocular depth priors. This lifting enables a Volumetric Feature Advection to learn an action-conditioned transition operator that treats physics as a spatio-temporal state advection problem, i.e., learn implicit 3D physics. Unlike state-of-the-art hybrid models that rely on explicit classical simulators for training and/or inference, our architecture tracks material states implicitly within high-dimensional V-JEPA features. This allows for the emergent simulation of heterogeneous phenomena (e.g., rigid body motion in fluid flow) within a single, unified pipeline. Supervised solely via end-to-end video-derived signal plus action conditions, without access to physics engine internal states, labels, or surrogate models, our model demonstrates good long-term structural stability and physical plausibility on multiple benchmarks (CLEVERER, PhysInOne, PhysGaia). We believe that this work opens a scalable pathway toward general-purpose dynamic world models that internalize the 3D invariants of the physical world solely through passive observation of monocular videos.

  • 2 authors
·
Jun 23

Preserving Unstable Modes Through Inverse Dynamics in JEPA World Models

Robotic systems often exhibit unstable modes, along which small perturbations and disturbances can cause unbounded growth unless corrected through feedback. Controlling such systems from high-dimensional visual observations requires representations that preserve these modes. Joint-embedding predictive architectures (JEPAs) provide a natural framework for learning such representations and their dynamics from visual data. However, we demonstrate that next step prediction combined with anti-collapse regularization does not guarantee that controllable unstable modes are preserved: the training loss can be minimized while these modes are collapsed, making stabilization from the learned representation impossible. To address this, we augment world-model training with an action reconstruction objective (i.e., an inverse dynamics loss) that encourages control-aware representations, namely, visual representations that preserve crucial features for control. We prove that exact action reconstruction makes the encoder injective on the finite-horizon reachable subspace. Thus, the encoder cannot discard any state direction reachable by an action sequence within H steps. Moreover, we show that, as H grows, the dominant eigenspace of the finite-horizon controllability Gramian converges to the controllable unstable subspace. We establish our theoretical results for linear systems and demonstrate empirically that our findings extend to nonlinear visual control tasks (CartPole, Walker2D, and PointMaze), highlighting the benefits of control-aware representation learning.

  • 4 authors
·
Oct 5

4DLidarOpen: An Open 4D FMCW Lidar Dataset for Motion-Aware Autonomous Driving

We present 4DLidarOpen, a large-scale open multi-modal dataset for autonomous driving, centered on 4D frequency-modulated continuous-wave (FMCW) Lidar sensing. Unlike conventional time-of-flight Lidar datasets that mainly provide geometric measurements, 4DLidarOpen includes point-wise radial velocity measurements from a forward-facing 4D FMCW Lidar, together with multiple Lidars of different types, including rotating, solid-state, and blind-spot variants, surround-view cameras, and 6-DOF ego-vehicle poses. The dataset was collected in complex urban environments in Beijing and covers dense pedestrian interactions, congested traffic, high-speed driving, and unprotected maneuvers. 4DLidarOpen provides synchronized multi-sensor data and 3D bounding-box annotations with persistent track IDs across five object categories. A hybrid annotation strategy is adopted, where large-scale auto-labeled data support scalable training and human experts refine annotations for the human-annotated training and validation sets. Based on this dataset, we establish benchmarks for 3D object detection, birds-eye view (BEV) segmentation and flow prediction, and motion forecasting with planning. Extensive experiments show that direct velocity measurements from 4D FMCW Lidar provide complementary motion cues for dynamic-scene understanding. Compared with geometric-only sensing, the velocity-aware representation improves motion-related perception and downstream forecasting and planning, especially in scenarios involving vulnerable road users and fast-moving objects. These results indicate that 4D FMCW Lidar is a promising sensing modality for motion-aware autonomous driving. The dataset and evaluation toolkit are publicly released to support research on 4D scene understanding, multi-Lidar fusion, and velocity-aware perception and planning.

  • 10 authors
·
May 17

What's the Magic Word? A Control Theory of LLM Prompting

Prompt engineering is crucial for deploying LLMs but is poorly understood mathematically. We formalize LLM systems as a class of discrete stochastic dynamical systems to explore prompt engineering through the lens of control theory. We investigate the reachable set of output token sequences R_y(mathbf x_0) for which there exists a control input sequence mathbf u for each mathbf y in R_y(mathbf x_0) that steers the LLM to output mathbf y from initial state sequence mathbf x_0. We offer analytic analysis on the limitations on the controllability of self-attention in terms of reachable set, where we prove an upper bound on the reachable set of outputs R_y(mathbf x_0) as a function of the singular values of the parameter matrices. We present complementary empirical analysis on the controllability of a panel of LLMs, including Falcon-7b, Llama-7b, and Falcon-40b. Our results demonstrate a lower bound on the reachable set of outputs R_y(mathbf x_0) w.r.t. initial state sequences mathbf x_0 sampled from the Wikitext dataset. We find that the correct next Wikitext token following sequence mathbf x_0 is reachable over 97% of the time with prompts of kleq 10 tokens. We also establish that the top 75 most likely next tokens, as estimated by the LLM itself, are reachable at least 85% of the time with prompts of kleq 10 tokens. Intriguingly, short prompt sequences can dramatically alter the likelihood of specific outputs, even making the least likely tokens become the most likely ones. This control-centric analysis of LLMs demonstrates the significant and poorly understood role of input sequences in steering output probabilities, offering a foundational perspective for enhancing language model system capabilities.

  • 4 authors
·
Oct 2, 2023

Controllable Sim Agents with Behavior Latents

Realistic traffic simulation requires agents that imitate logged behavior and can also be steered along interpretable axes. Such controllability enables engineers to isolate variables, reproduce specific edge cases, and test autonomous systems without real-world risk. We introduce Controllable Neural Variational Agents (CNeVA), a controllable simulated-agent framework that learns to infer a per-agent Gaussian behavior latent from per-channel discounted returns via a closed-form conjugate variational update, conditioning a rectified-flow trajectory generator trained on a mixed channel-mask curriculum for classifier-free guidance. To tackle scarcity in reward signals, we propose soft eligibility gates that replace hard binary thresholds with smooth exponential decay, preserving the gradient signal for near-threshold agents. On the Waymo Open Motion Dataset, CNeVA attains competitive realism on the benchmark while exposing per-channel controllability that the higher-ranked imitation models lack. Speed- and acceleration-based steering produces monotone responses without stall-induced reward hacking. Safety controllability is monotone and substantial with the introduction of soft eligibility. We manage to achieve steerable map compliance under a context-residual return measure. Furthermore, our experiment demonstrates that steering metrics must be read alongside physical-plausibility guardrails to avoid reward-hacking confounds.

  • 3 authors
·
Jul 1

One-Step Generative Modeling via Training Dynamics Action

One-step generative models construct a static generator through iterative training-time transport. Existing transport objectives primarily assess distributional motion, although a neural generator needs to realize the requested sample displacements jointly through shared parameter updates. The training-time construction raises the question: once training becomes the iterative process that constructs the final one-step map, what to optimize: the next distributional move, or the route by which the finite generator learns the final map? To address the question, we introduce Training Dynamics Action (TDAction), which selects transport targets according to local shared-parameter realization cost while retaining a prescribed level of distributional progress. We formulate the cost as a soft-terminal control problem and derive a closed-form Batch Tangent Action-to-Go value that accounts for parameter effort and terminal mismatch. The criterion captures cross-sample interactions omitted by independent pairwise costs; under isotropic mobility, the criterion agrees with quadratic Euclidean assignment for deterministic balanced couplings. Randomized tangent probes provide a low-rank implementation that constructs shared detached targets without adding an inference-time trajectory. Controlled studies examine the relationship between generator geometry, transport selection, and realized local action. On ImageNet 256times256, TDAction attains an FID below 1.1 without distillation.

  • 3 authors
·
Sep 29

Learning Getting-Up Policies for Real-World Humanoid Robots

Automatic fall recovery is a crucial prerequisite before humanoid robots can be reliably deployed. Hand-designing controllers for getting up is difficult because of the varied configurations a humanoid can end up in after a fall and the challenging terrains humanoid robots are expected to operate on. This paper develops a learning framework to produce controllers that enable humanoid robots to get up from varying configurations on varying terrains. Unlike previous successful applications of humanoid locomotion learning, the getting-up task involves complex contact patterns, which necessitates accurately modeling the collision geometry and sparser rewards. We address these challenges through a two-phase approach that follows a curriculum. The first stage focuses on discovering a good getting-up trajectory under minimal constraints on smoothness or speed / torque limits. The second stage then refines the discovered motions into deployable (i.e. smooth and slow) motions that are robust to variations in initial configuration and terrains. We find these innovations enable a real-world G1 humanoid robot to get up from two main situations that we considered: a) lying face up and b) lying face down, both tested on flat, deformable, slippery surfaces and slopes (e.g., sloppy grass and snowfield). To the best of our knowledge, this is the first successful demonstration of learned getting-up policies for human-sized humanoid robots in the real world. Project page: https://humanoid-getup.github.io/

  • 4 authors
·
Feb 17, 2025 3

The Role of Vertex Consistency in Sampling-based Algorithms for Optimal Motion Planning

Motion planning problems have been studied by both the robotics and the controls research communities for a long time, and many algorithms have been developed for their solution. Among them, incremental sampling-based motion planning algorithms, such as the Rapidly-exploring Random Trees (RRTs), and the Probabilistic Road Maps (PRMs) have become very popular recently, owing to their implementation simplicity and their advantages in handling high-dimensional problems. Although these algorithms work very well in practice, the quality of the computed solution is often not good, i.e., the solution can be far from the optimal one. A recent variation of RRT, namely the RRT* algorithm, bypasses this drawback of the traditional RRT algorithm, by ensuring asymptotic optimality as the number of samples tends to infinity. Nonetheless, the convergence rate to the optimal solution may still be slow. This paper presents a new incremental sampling-based motion planning algorithm based on Rapidly-exploring Random Graphs (RRG), denoted RRT# (RRT "sharp") which also guarantees asymptotic optimality but, in addition, it also ensures that the constructed spanning tree of the geometric graph is consistent after each iteration. In consistent trees, the vertices which have the potential to be part of the optimal solution have the minimum cost-come-value. This implies that the best possible solution is readily computed if there are some vertices in the current graph that are already in the goal region. Numerical results compare with the RRT* algorithm.

  • 2 authors
·
Apr 28, 2012

SafeFlow: Real-Time Text-Driven Humanoid Whole-Body Control via Physics-Guided Rectified Flow and Selective Safety Gating

Recent advances in real-time interactive text-driven motion generation have enabled humanoids to perform diverse behaviors. However, kinematics-only generators often exhibit physical hallucinations, producing motion trajectories that are physically infeasible to track with a downstream motion tracking controller or unsafe for real-world deployment. These failures often arise from the lack of explicit physics-aware objectives for real-robot execution and become more severe under out-of-distribution (OOD) user inputs. Hence, we propose SafeFlow, a text-driven humanoid whole-body control framework that combines physics-guided motion generation with a 3-Stage Safety Gate driven by explicit risk indicators. SafeFlow adopts a two-level architecture. At the high level, we generate motion trajectories using Physics-Guided Rectified Flow Matching in a VAE latent space to improve real-robot executability, and further accelerate sampling via Reflow to reduce the number of function evaluations (NFE) for real-time control. The 3-Stage Safety Gate enables selective execution by detecting semantic OOD prompts using a Mahalanobis score in text-embedding space, filtering unstable generations via a directional sensitivity discrepancy metric, and enforcing final hard kinematic constraints such as joint and velocity limits before passing the generated trajectory to a low-level motion tracking controller. Extensive experiments on the Unitree G1 demonstrate that SafeFlow outperforms prior diffusion-based methods in success rate, physical compliance, and inference speed, while maintaining diverse expressiveness.

  • 4 authors
·
Mar 25

AutoSpeed: Annotation-Free Stage-Adaptive Motion Speed Learning for Robot Manipulation

Different stages of manipulation tasks exhibit varying levels of difficulty, suggesting stage-dependent motion speeds and temporal prediction horizons. However, existing IL-based visuomotor policies typically imitate the execution speed of expert demonstrations and operate with a fixed temporal prediction horizon, limiting flexibility and overall task throughput. In this paper, we introduce AutoSpeed, a model-agnostic learning framework that enables existing visuomotor policies to predict trajectories with stage-adaptive motion speeds, without requiring speed or stage annotations. We treat future trajectories at different speeds as candidate optimization targets, evaluate each candidate using a composite cost that trades off prediction error against prediction horizon, and optimize the policy toward the minimum-cost candidate. With a fixed-length action sequence, speed modulation adjusts the effective temporal prediction horizon: simple stages are executed faster with a longer prediction horizon, whereas complex stages are executed more slowly with a shorter prediction horizon. Specifically, we implement speed modulation in the frequency domain via the discrete cosine transform (DCT), which enables smooth, non-integer speed scaling and thus preserves motion continuity. Extensive evaluations show that AutoSpeed substantially reduces task execution time while also improving success rates. Under the AutoSpeed framework, the inferred motion speeds exhibit a strong correspondence with task stages.

  • 5 authors
·
Jun 30

Enhancing Safety and Robustness of Vision-Based Controllers via Reachability Analysis

Autonomous systems, such as self-driving cars and drones, have made significant strides in recent years by leveraging visual inputs and machine learning for decision-making and control. Despite their impressive performance, these vision-based controllers can make erroneous predictions when faced with novel or out-of-distribution inputs. Such errors can cascade into catastrophic system failures and compromise system safety. In this work, we compute Neural Reachable Tubes, which act as parameterized approximations of Backward Reachable Tubes to stress-test the vision-based controllers and mine their failure modes. The identified failures are then used to enhance the system safety through both offline and online methods. The online approach involves training a classifier as a run-time failure monitor to detect closed-loop, system-level failures, subsequently triggering a fallback controller that robustly handles these detected failures to preserve system safety. For the offline approach, we improve the original controller via incremental training using a carefully augmented failure dataset, resulting in a more robust controller that is resistant to the known failure modes. In either approach, the system is safeguarded against shortcomings that transcend the vision-based controller and pertain to the closed-loop safety of the overall system. We validate the proposed approaches on an autonomous aircraft taxiing task that involves using a vision-based controller to guide the aircraft towards the centerline of the runway. Our results show the efficacy of the proposed algorithms in identifying and handling system-level failures, outperforming methods that rely on controller prediction error or uncertainty quantification for identifying system failures.

  • 3 authors
·
Oct 29, 2024

Large Scale Interactive Motion Forecasting for Autonomous Driving : The Waymo Open Motion Dataset

As autonomous driving systems mature, motion forecasting has received increasing attention as a critical requirement for planning. Of particular importance are interactive situations such as merges, unprotected turns, etc., where predicting individual object motion is not sufficient. Joint predictions of multiple objects are required for effective route planning. There has been a critical need for high-quality motion data that is rich in both interactions and annotation to develop motion planning models. In this work, we introduce the most diverse interactive motion dataset to our knowledge, and provide specific labels for interacting objects suitable for developing joint prediction models. With over 100,000 scenes, each 20 seconds long at 10 Hz, our new dataset contains more than 570 hours of unique data over 1750 km of roadways. It was collected by mining for interesting interactions between vehicles, pedestrians, and cyclists across six cities within the United States. We use a high-accuracy 3D auto-labeling system to generate high quality 3D bounding boxes for each road agent, and provide corresponding high definition 3D maps for each scene. Furthermore, we introduce a new set of metrics that provides a comprehensive evaluation of both single agent and joint agent interaction motion forecasting models. Finally, we provide strong baseline models for individual-agent prediction and joint-prediction. We hope that this new large-scale interactive motion dataset will provide new opportunities for advancing motion forecasting models.

  • 18 authors
·
Apr 19, 2021

On the Dynamics of Acceleration in First order Gradient Methods

Ever since the original algorithm by Nesterov (1983), the true nature of the acceleration phenomenon has remained elusive, with various interpretations of why the method is actually faster. The diagnosis of the algorithm through the lens of Ordinary Differential Equations (ODEs) and the corresponding dynamical system formulation to explain the underlying dynamics has a rich history. In the literature, the ODEs that explain algorithms are typically derived by considering the limiting case of the algorithm maps themselves, that is, an ODE formulation follows the development of an algorithm. This obfuscates the underlying higher order principles and thus provides little evidence of the working of the algorithm. Such has been the case with Nesterov algorithm and the various analogies used to describe the acceleration phenomena, viz, momentum associated with the rolling of a Heavy-Ball down a slope, Hessian damping etc. The main focus of our work is to ideate the genesis of the Nesterov algorithm from the viewpoint of dynamical systems leading to demystifying the mathematical rigour behind the algorithm. Instead of reverse engineering ODEs from discrete algorithms, this work explores tools from the recently developed control paradigm titled Passivity and Immersion approach and the Geometric Singular Perturbation theory which are applied to arrive at the formulation of a dynamical system that explains and models the acceleration phenomena. This perspective helps to gain insights into the various terms present and the sequence of steps used in Nesterovs accelerated algorithm for the smooth strongly convex and the convex case. The framework can also be extended to derive the acceleration achieved using the triple momentum method and provides justifications for the non-convergence to the optimal solution in the Heavy-Ball method.

  • 5 authors
·
Sep 22, 2025

FeasibleCap: Real-Time Embodiment Constraint Guidance for In-the-Wild Robot Demonstration Collection

Gripper-in-hand data collection decouples demonstration acquisition from robot hardware, but whether a trajectory is executable on the target robot remains unknown until a separate replay-and-validate stage. Failed demonstrations therefore inflate the effective cost per usable trajectory through repeated collection, diagnosis, and validation. Existing collection-time feedback systems mitigate this issue but rely on head-worn AR/VR displays, robot-in-the-loop hardware, or learned dynamics models; real-time executability feedback has not yet been integrated into the gripper-in-hand data collection paradigm. We present FeasibleCap, a gripper-in-hand data collection system that brings real-time executability guidance into robot-free capture. At each frame, FeasibleCap checks reachability, joint-rate limits, and collisions against a target robot model and closes the loop through on-device visual overlays and haptic cues, allowing demonstrators to correct motions during collection without learned models, headsets, or robot hardware. On pick-and-place and tossing tasks, FeasibleCap improves replay success and reduces the fraction of infeasible frames, with the largest gains on tossing. Simulation experiments further indicate that enforcing executability constraints during collection does not sacrifice cross-embodiment transfer across robot platforms. Hardware designs and software are available at https://github.com/aod321/FeasibleCap.

  • 4 authors
·
Mar 8

Interactive 4D Volumetric Liquid Forecasting under Moving-Solid Interaction

We propose the task of Interactive 4D Volumetric Liquid Forecasting: predicting the spatiotemporal evolution of a future dense 3D liquid velocity field conditioned on how a solid object moves through it. This task provides an upstream physical forecasting primitive for systems that need to reason about motion-conditioned liquid response, including robotic liquid manipulation, digital twins, and rigid-fluid video generation. Existing works have made efforts in predicting flow around static or prescribed solid geometries and synthesizing visually plausible fluid motion. Yet these approaches provide limited coverage for interactive liquid dynamics, as they are not capable of forecasting how a moving solid induces a future full-domain liquid response. In this forecasting scenario, the hydrodynamic effect is condensed near an evolving liquid-solid interface, but the prediction target is a global spatiotemporal rollout. To address this challenge, we propose a two-level recurrent forecasting framework, TIDE/TIDES: TIDE isolates localized interface-driven forecasting, while TIDES adds transport-aware coupling and explicit stabilization to reduce accumulated rollout error. Across adapted neighboring baselines, controlled component ablations, motion/size OOD tests, and long-horizon evaluation, TIDES achieves the best forecasting performance and the ablations identify localized interaction, transport coupling, and stabilization as the key contributors. Together, our task formulation, benchmark, and TIDE/TIDES study establish a controlled foundation for moving-solid-conditioned dense liquid forecasting. The code is publicly available at https://github.com/jongwonryu/TIDE-TIDES.

  • 3 authors
·
Oct 11

BOWConnect: Parallel Bayesian Optimization over Windows with Learned Local Cost Maps for Sample-Efficient Kinodynamic Motion Planning

This paper presents BOWConnect, a bidirectional parallel kinodynamic motion planner that addresses three fundamental limitations of existing sampling-based methods: sample inefficiency in high-dimensional state spaces, unreliable cost heuristics under dynamic constraints, and poor performance in narrow passage environments. Unlike classical planners that rely on random control sampling and geometric distance heuristics, BOWConnect integrates Bayesian Optimization over Windows (BOW) as a learning-based steering function within a parallel tree-based exploration framework, enabling each worker to learn local cost maps and constraints to guide sampling toward dynamically feasible and collision-free controls. A bidirectional architecture simultaneously grows forward and backward trees from the start and goal regions in parallel threads, with a spatial hashing mechanism enabling fast connection queries and a boundary value problem solver generating kinodynamically consistent bridge trajectories. Extensive evaluations across ten benchmark environments demonstrate that BOWConnect achieves 100\% success while delivering the fastest or near-fastest planning time in complex scenarios, including narrow passages and non-convex spaces where state-of-the-art planners fail or degrade substantially. Real-world deployment on a ground vehicle and a quadrotor confirms real-time planning with no collisions. Videos of real-world and simulated experiments, high-resolution versions of the figures, and the open-source code are available at https://bow-connect.github.io/.

  • 4 authors
·
Jun 24

HERO: Hierarchical Traversable 3D Scene Graphs for Embodied Navigation Among Movable Obstacles

3D Scene Graphs (3DSGs) constitute a powerful representation of the physical world, distinguished by their abilities to explicitly model the complex spatial, semantic, and functional relationships between entities, rendering a foundational understanding that enables agents to interact intelligently with their environment and execute versatile behaviors. Embodied navigation, as a crucial component of such capabilities, leverages the compact and expressive nature of 3DSGs to enable long-horizon reasoning and planning in complex, large-scale environments. However, prior works rely on a static-world assumption, defining traversable space solely based on static spatial layouts and thereby treating interactable obstacles as non-traversable. This fundamental limitation severely undermines their effectiveness in real-world scenarios, leading to limited reachability, low efficiency, and inferior extensibility. To address these issues, we propose HERO, a novel framework for constructing Hierarchical Traversable 3DSGs, that redefines traversability by modeling operable obstacles as pathways, capturing their physical interactivity, functional semantics, and the scene's relational hierarchy. The results show that, relative to its baseline, HERO reduces PL by 35.1% in partially obstructed environments and increases SR by 79.4% in fully obstructed ones, demonstrating substantially higher efficiency and reachability.

  • 8 authors
·
Dec 16, 2025

Learning to evolve by matching velocities

Learning the continuous-time evolution of nonlinear dynamical systems relies on trajectory-based objectives, which require simulating the learned dynamics during training and backpropagating through the numerical scheme, at a cost that grows with the rollout horizon. We show that trajectory-based objectives degenerate as the rollout horizon increases, hindering gradient-based optimization, and that the numerical scheme biases the learned dynamics by constraining the spectrum of the learned Jacobian to its absolute stability region. To overcome these limitations, we introduce Velocity Matching (VM), a simulation-free objective that relies on piecewise-linear interpolation and stochastic collocation, and approximates the velocity population risk to second order in the sampling step. We develop a theoretical framework for velocity-based learning, introducing stability estimates that control trajectory errors in terms of velocity errors, which enable us to establish universal and continuous-time approximation results when the learned velocity field is parameterized by deep neural networks. Building on a bias-variance decomposition of the VM objective, we show that its higher-order approximation of the velocity population risk yields a consistent minimizer; that it relates to the residual of an A-stable continuous-stage Runge-Kutta scheme, thus connecting VM to implicit integration without requiring any implicit solve; and that it implicitly matches the action of the learned Jacobian to that of the true one along the observed trajectories, without requiring access to the underlying velocity field or its Jacobian. Numerical experiments on nonlinear ordinary differential equations and semi-discretized time-dependent partial differential equations show that VM improves accuracy over trajectory-based objectives, while avoiding both the cost of simulation and the instabilities of long rollouts.

If It Moves, Radar Knows: A Physics-Aware Radar Transformer for Class-Agnostic Moving-Object Detection

Detectors trained on closed-set annotations can miss rare moving objects outside the training taxonomy. Automotive radar provides category-independent Doppler motion cues and is less affected by adverse illumination and weather, but sparse, noisy returns hinder class-aware 3D box detection. Surface location and velocity remain useful for motion reasoning and collision avoidance when full box geometry is difficult to recover. We present the Physics-Aware Radar Transformer (PART), a fully sparse radar-only detector that predicts existence confidence, a representative surface point, and 2D ground-plane velocity for each moving-object hypothesis. Doppler-Aware Query Initialization (DAQI) replaces scene-independent learned queries with input-dependent proposals by clustering radar returns in position and velocity, easing query-object assignment in sparse scenes. Physics-Guided Cross-Attention (PGCA) incorporates radial-Doppler consistency and radar cross section (RCS) into query-point association. Uncertainty-aware supervision randomly masks ground-truth objects and assigns soft existence targets to ambiguous radar-supported queries, reducing reliance on exhaustive annotations. With only 1.1 million parameters, PART achieves a class-agnostic average precision (CA-AP) of 0.8827, a mean average surface translation error (mASTE) of 0.3188 m, and a mean average velocity error (mAVE) of 0.8084 m/s on nuScenes. It attains 0.9203 recall on rare and safety-relevant categories excluded from the standard evaluation and remains effective at night, in rain, and under severe occlusion. Inspection of apparent false positives shows that some predictions correspond to moving objects absent from the nuScenes annotations. Code and pretrained model weights will be publicly available at https://github.com/sunyinghao-uestc/PART.

  • 4 authors
·
Sep 1

Sometimes You Gotta Run Before You Can Walk: Run-then-Walk Scheduling Strategy for VLM Autonomous Driving

Recent VLM-based autonomous driving planners adopt GRPO-style reinforcement learning to optimize driving performance. However, existing GRPO recipes either optimize driving efficiency, risking progress-seeking but unsafe behavior, or enforce early safety constraints, leading to overly conservative behavior; both require lengthy training. To solve these problems, we first reveal two distinct RL regimes: a progress regime (Run-GRPO) that aggressively explores high progress, and a safety regime (Walk-GRPO) that restores safety under stable progress. Based on this finding, we propose Run-then-Walk, a simple yet effective two-stage reward scheduling strategy for GRPO, achieving both better performance and faster convergence. Unlike one-stage RL, which may focus on progress, safety, or a mixture of both within a single training phase, this schedule explicitly separates progress discovery from safety repair. In the Run phase, we focus on progress, allowing the policy to escape the conservative bias and discover high-progress modes. In the subsequent Walk phase, we introduce endpoint and safety strategy to repair unsafe behaviors from the Run phase. This reversed schedule overcomes the conservatism of Walk-first methods and the unsafe progress-seeking of joint optimization. We validate it with various VLM-based planners on multiple benchmarks: NAVSIMv1, NAVSIMv2, Navhard, and nuScenes. Extensive experiments demonstrate improved driving performance while requiring 40--50\% fewer RL training epochs than the baselines. Code is available at https://github.com/haha-yuki-haha/AutoDrive-P3_with_Run-then-walk.

  • 9 authors
·
Oct 6

ODEWorld: A Continuous Predictive Architecture via Physical-Time Flow

In the physical world we inhabit, space and time are fundamentally continuous. However, existing machine learning paradigms for world modeling are largely confined to discrete-time prediction, thereby exhibiting significant inefficiency in capturing the dynamics of physical world. We introduce Physical-Time Flow (PT-Flow), a novel approach that learns a continuous latent velocity field operating in physical time. Crucially, the underlying dynamics of sequential data are parameterized by an ordinary differential equation (ODE) embedded in a well-structured representation space. Under this paradigm, the prediction of future can be recast as temporal integration via an ODE solver in the compressed latent space. Building upon PT-Flow, we construct ODEWorld, a continuous-time latent world model that is both efficient and versatile. By extracting time-variant features and enforcing ODE properties on both the dynamical representation space and the latent velocity field, ODEWorld effectively addresses the long-standing representation collapse issue in latent world model literature. This also enables high-quality image reconstruction even after long-horizon prediction. Moreover, its continuous nature allows for arbitrary temporal resolution and even backward prediction, which is impossible for most discrete-time models. Lastly, ODEWorld can provide rich planning-oriented information to facilitate downstream policy learning. Comprehensive experiments demonstrate that ODEWorld successfully reconciles planning-conducive dynamics abstraction with visual realism, excelling in both video generation and robotic control. https://dstate.github.io/odeworld_website/{Project Website}.

  • 8 authors
·
Jul 29 2